Lennart E. Nacke
German researcher and academic in user experience and games in Canada
Facts
8 properties- Instance of
- human
- Occupation
- university teacher, computer scientist
- Employer
- University of Waterloo[3]
- Educated at
- Blekinge Institute of Technology
- Official website
- www.hcigames.com, lennartnacke.com[6][7]
- On focus list of Wikimedia project
- NZThesisProject[8]
🏷️ Also known as
en Lennart E. Nacke
en Lennart Nacke
🔖 Identifiers · 18
- ISNI
- 0000000496995734
- ORCID iD
- 0000-0003-4290-8829
- VIAF cluster ID
- 227152079227607112608
- Library of Congress authority ID
- nb2018024717
- GND ID
- 115494901X
- OpenAlex ID
- A5045627721
- ACM Digital Library author ID
- 81392605076
- DBLP author ID
- 93/2134
- Google Scholar author ID
- i-y5S2AAAAAJ
- IdRef ID
- 224528556
- LinkedIn personal profile ID
- nacke
- Loop ID
- 851878
Show all 18 identifiers +6
- NUKAT ID
- n2020062031
- National Library of Poland MMS ID
- 9813124891205606
- National Library of Portugal ID
- 1670692
- Nationale Thesaurus voor Auteursnamen ID
- 41714041X
- Scopus author ID
- 25723492300
- WorldCat Entities ID
- E39PBJjCVCmVfHpvHrh3vKP84q
🔗 Connections
Author of 18
An ontology for modelling user’ profiles and activities in gamified education,
Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices,
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games,
Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App,
GazeTap: towards hands-free interaction in the operating room,
Heuristic Evaluation for Gameful Design,
Information Visualisation, Gamification and Immersive Technologies in Participatory Planning,
Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
+10 more
← Authored by 18
An ontology for modelling user’ profiles and activities in gamified education,
Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices,
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games,
Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App,
GazeTap: towards hands-free interaction in the operating room,
Heuristic Evaluation for Gameful Design,
Information Visualisation, Gamification and Immersive Technologies in Participatory Planning,
Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
+10 more
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