Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App
Summary
Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App is a scholarly article[1].
Key Facts
Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App. Retrieved May 24, 2026, from https://4ort.xyz/entity/food-literacy-while-shopping-motivating-informed-food-purchasing-behaviour-with-a-situated-gameful-app
MLA“Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/food-literacy-while-shopping-motivating-informed-food-purchasing-behaviour-with-a-situated-gameful-app.
BibTeX@misc{4ortxyz_food-literacy-while-shopping-motivating-informed-food-purchasing-behaviour-with-a-situated-gameful-app_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App}}, year = {2026}, url = {https://4ort.xyz/entity/food-literacy-while-shopping-motivating-informed-food-purchasing-behaviour-with-a-situated-gameful-app}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App — https://4ort.xyz/entity/food-literacy-while-shopping-motivating-informed-food-purchasing-behaviour-with-a-situated-gameful-app (retrieved 2026-05-24)