An ontology for modelling user’ profiles and activities in gamified education

Research article (Research and Practice in Technology Enhanced Learning, 2022) · cited 17× · AI/ML
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An ontology for modelling user’ profiles and activities in gamified education

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An ontology for modelling user’ profiles and activities in gamified education is a scholarly article[1].

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  • An ontology for modelling user’ profiles and activities in gamified education's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). An ontology for modelling user’ profiles and activities in gamified education. Retrieved May 24, 2026, from https://4ort.xyz/entity/an-ontology-for-modelling-user-profiles-and-activities-in-gamified-education
MLA “An ontology for modelling user’ profiles and activities in gamified education.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/an-ontology-for-modelling-user-profiles-and-activities-in-gamified-education.
BibTeX @misc{4ortxyz_an-ontology-for-modelling-user-profiles-and-activities-in-gamified-education_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{An ontology for modelling user’ profiles and activities in gamified education}}, year = {2026}, url = {https://4ort.xyz/entity/an-ontology-for-modelling-user-profiles-and-activities-in-gamified-education}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): An ontology for modelling user’ profiles and activities in gamified education — https://4ort.xyz/entity/an-ontology-for-modelling-user-profiles-and-activities-in-gamified-education (retrieved 2026-05-24)

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