The Digital Ludeme Project: Modelling the Evolution of Traditional Games

EU Funded (H2020) Research Project
Event research_grant Q100138270
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The Digital Ludeme Project: Modelling the Evolution of Traditional Games

Summary

The Digital Ludeme Project: Modelling the Evolution of Traditional Games is a research grant[1].

Key Facts

  • A notable work attributed to The Digital Ludeme Project: Modelling the Evolution of Traditional Games is Modelling the Evolution of Traditional Games — notable work (P800): Ludii general game system[2].
  • A notable work attributed to The Digital Ludeme Project: Modelling the Evolution of Traditional Games is Modelling the Evolution of Traditional Games — notable work (P800): Ludii Games database[3].
  • The Digital Ludeme Project: Modelling the Evolution of Traditional Games's instance of is recorded as Modelling the Evolution of Traditional Games — instance of (P31): research grant[4].
  • The Digital Ludeme Project: Modelling the Evolution of Traditional Games's instance of is recorded as Modelling the Evolution of Traditional Games — instance of (P31): science project[5].
  • The Digital Ludeme Project: Modelling the Evolution of Traditional Games's followed by is recorded as Modelling the Evolution of Traditional Games — followed by (P156): Computational Techniques for Tabletop Games Heritage[6].
  • The Digital Ludeme Project: Modelling the Evolution of Traditional Games's location is recorded as Modelling the Evolution of Traditional Games — location (P276): Maastricht University[7].
  • The Digital Ludeme Project: Modelling the Evolution of Traditional Games's DOI is recorded as 10.3030/771292[8].
  • The Digital Ludeme Project: Modelling the Evolution of Traditional Games's start time is recorded as +2018-04-01T00:00:00Z[9].
  • The Digital Ludeme Project: Modelling the Evolution of Traditional Games's end time is recorded as +2023-03-31T00:00:00Z[10].
  • The Digital Ludeme Project: Modelling the Evolution of Traditional Games's official website is recorded as http://ludeme.eu[11].
  • The Digital Ludeme Project: Modelling the Evolution of Traditional Games's main subject is recorded as Modelling the Evolution of Traditional Games — main subject (P921): ludeme[12].
  • The Digital Ludeme Project: Modelling the Evolution of Traditional Games's main subject is recorded as Modelling the Evolution of Traditional Games — main subject (P921): game studies[13].
  • The Digital Ludeme Project: Modelling the Evolution of Traditional Games's main subject is recorded as Modelling the Evolution of Traditional Games — main subject (P921): strategy game[14].
  • The Digital Ludeme Project: Modelling the Evolution of Traditional Games's main subject is recorded as Modelling the Evolution of Traditional Games — main subject (P921): strategic game[15].
  • The Digital Ludeme Project: Modelling the Evolution of Traditional Games's main subject is recorded as Modelling the Evolution of Traditional Games — main subject (P921): traditional game[16].
  • The Digital Ludeme Project: Modelling the Evolution of Traditional Games's short name is recorded as LUDEME[17].
  • The Digital Ludeme Project: Modelling the Evolution of Traditional Games's budget is recorded as {'unit': 'http://www.wikidata.org/entity/Q4916', 'amount': '+1997244'}[18].
  • The Digital Ludeme Project: Modelling the Evolution of Traditional Games's CORDIS Project ID is recorded as 771292[19].
  • The Digital Ludeme Project: Modelling the Evolution of Traditional Games's EU RCN is recorded as 214665[20].
  • The Digital Ludeme Project: Modelling the Evolution of Traditional Games's funding scheme is recorded as Modelling the Evolution of Traditional Games — funding scheme (P6195): Horizon 2020[21].
  • The Digital Ludeme Project: Modelling the Evolution of Traditional Games's principal investigator is recorded as Modelling the Evolution of Traditional Games — principal investigator (P8329): Cameron Browne[22].

Body

Works and Contributions

Notable works include Modelling the Evolution of Traditional Games — notable work (P800): Ludii general game system[2], a general game system[23], in Netherlands[24] and Modelling the Evolution of Traditional Games — notable work (P800): Ludii Games database[3], a database[25], in Netherlands[26].

References

Programmatic citations — every numbered marker resolves to a verifiable graph row below.

Direct Wikidata claims

  1. [4] . Retrieved . wikidata.org.
  2. [5] . Retrieved . wikidata.org.
  3. [6] . wikidata.org.
  4. [7] . Retrieved . wikidata.org.
  5. [8] . wikidata.org.
  6. [9] . Retrieved . wikidata.org.
  7. [10] . Retrieved . wikidata.org.
  8. [2] . wikidata.org.
  9. [3] . wikidata.org.
  10. [11] . Retrieved . wikidata.org.
  11. [12] . wikidata.org.
  12. [13] . wikidata.org.
  13. [14] . wikidata.org.
  14. [15] . wikidata.org.
  15. [16] . wikidata.org.
  16. [17] . Retrieved . wikidata.org.
  17. [18] . Retrieved . wikidata.org.
  18. [19] . Retrieved . wikidata.org.
  19. [20] . Retrieved . wikidata.org.
  20. [21] . Retrieved . wikidata.org.
  21. [22] . ludeme.eu. ludeme.eu. Provenance: wikidata.org.

Inline context (facts about related entities)

  1. [23] . Wikidata. wikidata.org. → on this site
  2. [24] . Wikidata. wikidata.org. → on this site
  3. [25] . Wikidata. wikidata.org. → on this site
  4. [26] . Wikidata. wikidata.org. → on this site

Class ancestry

  1. [1] . Wikidata. wikidata.org.

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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). The Digital Ludeme Project: Modelling the Evolution of Traditional Games. Retrieved May 3, 2026, from https://4ort.xyz/entity/the-digital-ludeme-project-modelling-the-evolution-of-traditional-games
MLA “The Digital Ludeme Project: Modelling the Evolution of Traditional Games.” 4ort.xyz Knowledge Graph, 4ort.xyz, 3 May. 2026, https://4ort.xyz/entity/the-digital-ludeme-project-modelling-the-evolution-of-traditional-games.
BibTeX @misc{4ortxyz_the-digital-ludeme-project-modelling-the-evolution-of-traditional-games_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The Digital Ludeme Project: Modelling the Evolution of Traditional Games}}, year = {2026}, url = {https://4ort.xyz/entity/the-digital-ludeme-project-modelling-the-evolution-of-traditional-games}, note = {Accessed: 2026-05-03}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The Digital Ludeme Project: Modelling the Evolution of Traditional Games — https://4ort.xyz/entity/the-digital-ludeme-project-modelling-the-evolution-of-traditional-games (retrieved 2026-05-03)

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