Computational Techniques for Tabletop Games Heritage

pan-European research network on games
Organization research_network Q122974583
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Computational Techniques for Tabletop Games Heritage

Summary

Computational Techniques for Tabletop Games Heritage is a research network[1].

Key Facts

  • Computational Techniques for Tabletop Games Heritage's instance of is recorded as research network[2].
  • Computational Techniques for Tabletop Games Heritage's instance of is recorded as science project[3].
  • Computational Techniques for Tabletop Games Heritage's follows is recorded as The Digital Ludeme Project: Modelling the Evolution of Traditional Games[4].
  • +2023-10-24T00:00:00Z marks the founding of Computational Techniques for Tabletop Games Heritage[5].
  • Computational Techniques for Tabletop Games Heritage's start time is recorded as +2023-10-24T00:00:00Z[6].
  • Computational Techniques for Tabletop Games Heritage's end time is recorded as +2027-10-23T00:00:00Z[7].
  • Computational Techniques for Tabletop Games Heritage's official website is recorded as https://www.cost.eu/actions/CA22145/[8].
  • Computational Techniques for Tabletop Games Heritage's main subject is recorded as game studies[9].
  • Computational Techniques for Tabletop Games Heritage's main subject is recorded as artificial intelligence[10].
  • Computational Techniques for Tabletop Games Heritage's main subject is recorded as cultural heritage[11].
  • Computational Techniques for Tabletop Games Heritage's main subject is recorded as tabletop game[12].
  • Computational Techniques for Tabletop Games Heritage's main subject is recorded as procedural generation[13].
  • Computational Techniques for Tabletop Games Heritage's main subject is recorded as history of games[14].
  • Computational Techniques for Tabletop Games Heritage's official name is recorded as Computational Techniques for Tabletop Games Heritage[15].
  • Computational Techniques for Tabletop Games Heritage's short name is recorded as GameTable[16].
  • Computational Techniques for Tabletop Games Heritage's funding scheme is recorded as European Cooperation in Science and Technology[17].
  • Computational Techniques for Tabletop Games Heritage's principal investigator is recorded as Eric Piette[18].

Body

Founding

+2023-10-24T00:00:00Z marks the founding of Computational Techniques for Tabletop Games Heritage[5].

Identity

Computational Techniques for Tabletop Games Heritage's official name is recorded as it[15]. Its follows is recorded as The Digital Ludeme Project: Modelling the Evolution of Traditional Games[4]. Its short name is recorded as GameTable[16].

References

Programmatic citations — every numbered marker resolves to a verifiable graph row below.

Direct Wikidata claims

  1. [2] . wikidata.org.
  2. [3] . wikidata.org.
  3. [4] . wikidata.org.
  4. [5] . wikidata.org.
  5. [6] . wikidata.org.
  6. [7] . wikidata.org.
  7. [8] . wikidata.org.
  8. [9] . wikidata.org.
  9. [10] . wikidata.org.
  10. [11] . wikidata.org.
  11. [12] . wikidata.org.
  12. [13] . wikidata.org.
  13. [14] . wikidata.org.
  14. [15] . cost.eu. cost.eu. Provenance: wikidata.org.
  15. [16] . cost.eu. cost.eu. Provenance: wikidata.org.
  16. [17] . wikidata.org.
  17. [18] . cost.eu. cost.eu. Provenance: wikidata.org.

Class ancestry

  1. [1] . Wikidata. wikidata.org.

📑 Cite this page

Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Computational Techniques for Tabletop Games Heritage. Retrieved May 3, 2026, from https://4ort.xyz/entity/computational-techniques-for-tabletop-games-heritage
MLA “Computational Techniques for Tabletop Games Heritage.” 4ort.xyz Knowledge Graph, 4ort.xyz, 3 May. 2026, https://4ort.xyz/entity/computational-techniques-for-tabletop-games-heritage.
BibTeX @misc{4ortxyz_computational-techniques-for-tabletop-games-heritage_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Computational Techniques for Tabletop Games Heritage}}, year = {2026}, url = {https://4ort.xyz/entity/computational-techniques-for-tabletop-games-heritage}, note = {Accessed: 2026-05-03}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Computational Techniques for Tabletop Games Heritage — https://4ort.xyz/entity/computational-techniques-for-tabletop-games-heritage (retrieved 2026-05-03)

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