Testing Incremental Difficulty Design in Platformer Games
Research article (Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017) · cited 17× · AI/ML
Facts
3 properties- Instance of
- scholarly article[2]
- Publication date
- May 2, 2017as of 2026-09-23
where from?
- Source
- OpenAlex
- Edition
- 20260923 · as of 2026-09-23
- Licence
- CC0 1.0 Universal
- Bronze
- not in the catalog
- Transform
- 4ort-mint · openalex:20260923 · version not recorded
- Title
- Testing Incremental Difficulty Design in Platformer Gamesas of 2026-09-23
where from?
- Source
- OpenAlex
- Edition
- 20260923 · as of 2026-09-23
- Licence
- CC0 1.0 Universal
- Bronze
- not in the catalog
- Transform
- 4ort-mint · openalex:20260923 · version not recorded
🔖 Identifiers · 2
- OpenAlex ID
- W2610574144as of 2026-09-23
where from?
- Source
- OpenAlex
- Edition
- 20260923 · as of 2026-09-23
- Licence
- CC0 1.0 Universal
- Bronze
- not in the catalog
- Transform
- 4ort-mint · openalex:20260923 · version not recorded
- DOI
- 10.1145/3025453.3025697as of 2026-09-23
where from?
- Source
- OpenAlex
- Edition
- 20260923 · as of 2026-09-23
- Licence
- CC0 1.0 Universal
- Bronze
- not in the catalog
- Transform
- 4ort-mint · openalex:20260923 · version not recorded
📜 Data licence
Source: OpenAlex (openalex.org), snapshot of 2026-09-23. CC0 1.0 Universal. CC0 1.0 Universal · OpenAlex
🔗 Connections
Authored by 4
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Summary
Testing Incremental Difficulty Design in Platformer Games is a scholarly article[1].