Jan Kruse
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Jan Kruse
Summary
Jan Kruse is a human[1]. They worked as a researcher[2].
Key Facts
- Jan Kruse's professions included researcher[2].
- Jan Kruse was employed by Mediadesign Hochschule[3].
- Jan Kruse was educated at Auckland University of Technology[4].
- Jan Kruse was educated at Auckland University of Technology[5].
- Jan Kruse's doctoral advisor was Andy Connor[6].
- Jan Kruse's doctoral advisor was Stefan Marks[7].
- Jan Kruse's instance of is recorded as human[8].
- Jan Kruse's ORCID iD is recorded as 0000-0003-1460-1547[9].
- Jan Kruse earned the academic degree of Doctor of Philosophy[10].
- Jan Kruse earned the academic degree of Master of Philosophy[11].
- Jan Kruse's family name is recorded as Kruse[12].
- Jan Kruse's academic thesis is recorded as Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation[13].
- Jan Kruse's academic thesis is recorded as Interactive evolutionary computation in design applications for virtual worlds[14].
- Jan Kruse's on focus list of Wikimedia project is recorded as NZThesisProject[15].
- Jan Kruse's OpenAlex ID is recorded as A5020025697[16].
Body
Education
Educated at Auckland University of Technology[4], a university[17], in New Zealand[18], founded in 2000[19]. Doctoral advisors include Andy Connor[6], a pedagogue[20] and Stefan Marks[7], a researcher[21]. Academic degrees include Doctor of Philosophy[10] and Master of Philosophy[11].
Career and Affiliations
Jan Kruse's professions included researcher[2]. They was employed by Mediadesign Hochschule[3].
FAQs
What did Jan Kruse do for work?
Jan Kruse worked as researcher[2].
Where did Jan Kruse go to school?
Jan Kruse was educated at Auckland University of Technology[4] and Auckland University of Technology[5].