Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation
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Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation
Summary
Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation is a doctoral thesis[1].
Key Facts
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation authored Jan Kruse[2].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's instance of is recorded as doctoral thesis[3].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's publisher is recorded as Tuwhera Open Access Publisher[4].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's language of work or name is recorded as English[5].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's country of origin is recorded as New Zealand[6].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's publication date is recorded as +2019-00-00T00:00:00Z[7].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's main subject is recorded as game design[8].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's main subject is recorded as machine learning[9].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's main subject is recorded as genetic algorithm[10].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's main subject is recorded as cognitive model[11].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's Handle ID is recorded as 10292/12944[12].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's title is recorded as Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation[13].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's copyright holder is recorded as Jan Kruse[14].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's thesis submitted to is recorded as Auckland University of Technology[15].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's on focus list of Wikimedia project is recorded as NZThesisProject[16].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's copyright status is recorded as copyrighted[17].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's thesis committee member is recorded as Stefan Marks[18].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's thesis committee member is recorded as Andy Connor[19].
Body
Designation and Status
Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's instance of is recorded as doctoral thesis[3].