Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation
0 sources
Summary
Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation is a doctoral thesis[1].
Key Facts
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation authored Jan Kruse[2].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's instance of is recorded as doctoral thesis[3].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation was published by Tuwhera Open Access Publisher[4].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's language of work or name is recorded as English[5].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's country of origin is recorded as New Zealand[6].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation was published on 2019[7].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's main subject is game design[8].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's main subject is machine learning[9].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's main subject is genetic algorithm[10].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's main subject is cognitive model[11].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's title is recorded as Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation[12].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's copyright holder is recorded as Jan Kruse[13].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's thesis submitted to is recorded as Auckland University of Technology[14].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's on focus list of Wikimedia project is recorded as NZThesisProject[15].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's copyright status is recorded as copyrighted[16].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's thesis committee member is recorded as Stefan Marks[17].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's thesis committee member is recorded as Andy Connor[18].
- Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's thesis submitted for degree is recorded as Doctor of Philosophy[19].
Body
Designation and Status
Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation's instance of is recorded as doctoral thesis[3].