Visual behavior and self-efficacy of game playing: an eye movement analysis

Research article (Interactive Learning Environments, 2018) · cited 24× · AI/ML
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Visual behavior and self-efficacy of game playing: an eye movement analysis

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Visual behavior and self-efficacy of game playing: an eye movement analysis is a scholarly article[1].

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  • Visual behavior and self-efficacy of game playing: an eye movement analysis's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Visual behavior and self-efficacy of game playing: an eye movement analysis. Retrieved May 24, 2026, from https://4ort.xyz/entity/visual-behavior-and-self-efficacy-of-game-playing-an-eye-movement-analysis
MLA “Visual behavior and self-efficacy of game playing: an eye movement analysis.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/visual-behavior-and-self-efficacy-of-game-playing-an-eye-movement-analysis.
BibTeX @misc{4ortxyz_visual-behavior-and-self-efficacy-of-game-playing-an-eye-movement-analysis_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Visual behavior and self-efficacy of game playing: an eye movement analysis}}, year = {2026}, url = {https://4ort.xyz/entity/visual-behavior-and-self-efficacy-of-game-playing-an-eye-movement-analysis}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Visual behavior and self-efficacy of game playing: an eye movement analysis — https://4ort.xyz/entity/visual-behavior-and-self-efficacy-of-game-playing-an-eye-movement-analysis (retrieved 2026-05-24)

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