Home ›
Entities
› academia
› Virtual Reality as Learning Media for Lampung Historical Heritage
Virtual Reality as Learning Media for Lampung Historical Heritage
Research article (2021 International Conference on Converging Technology in Electrical and Information Engineering (ICCTEIE), 2021) · cited 20× · AI/ML
Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Virtual Reality as Learning Media for Lampung Historical Heritage. Retrieved May 24, 2026, from https://4ort.xyz/entity/virtual-reality-as-learning-media-for-lampung-historical-heritage
MLA“Virtual Reality as Learning Media for Lampung Historical Heritage.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/virtual-reality-as-learning-media-for-lampung-historical-heritage.
BibTeX@misc{4ortxyz_virtual-reality-as-learning-media-for-lampung-historical-heritage_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Virtual Reality as Learning Media for Lampung Historical Heritage}}, year = {2026}, url = {https://4ort.xyz/entity/virtual-reality-as-learning-media-for-lampung-historical-heritage}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Virtual Reality as Learning Media for Lampung Historical Heritage — https://4ort.xyz/entity/virtual-reality-as-learning-media-for-lampung-historical-heritage (retrieved 2026-05-24)