Videoconference and Embodied VR: Communication Patterns Across Task and Medium

Research article (Proceedings of the ACM on Human-Computer Interaction, 2021) · cited 87× · AI/ML
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Videoconference and Embodied VR: Communication Patterns Across Task and Medium

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Videoconference and Embodied VR: Communication Patterns Across Task and Medium is a scholarly article[1].

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  • Videoconference and Embodied VR: Communication Patterns Across Task and Medium's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Videoconference and Embodied VR: Communication Patterns Across Task and Medium. Retrieved May 24, 2026, from https://4ort.xyz/entity/videoconference-and-embodied-vr-communication-patterns-across-task-and-medium
MLA “Videoconference and Embodied VR: Communication Patterns Across Task and Medium.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/videoconference-and-embodied-vr-communication-patterns-across-task-and-medium.
BibTeX @misc{4ortxyz_videoconference-and-embodied-vr-communication-patterns-across-task-and-medium_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Videoconference and Embodied VR: Communication Patterns Across Task and Medium}}, year = {2026}, url = {https://4ort.xyz/entity/videoconference-and-embodied-vr-communication-patterns-across-task-and-medium}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Videoconference and Embodied VR: Communication Patterns Across Task and Medium — https://4ort.xyz/entity/videoconference-and-embodied-vr-communication-patterns-across-task-and-medium (retrieved 2026-05-24)

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