Video Gaming as Practical Accomplishment: Ethnomethodology, Conversation Analysis, and Play

Research article (Topics in Cognitive Science, 2016) · cited 47× · AI/ML
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Video Gaming as Practical Accomplishment: Ethnomethodology, Conversation Analysis, and Play

Summary

Video Gaming as Practical Accomplishment: Ethnomethodology, Conversation Analysis, and Play is a scholarly article[1].

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  • Video Gaming as Practical Accomplishment: Ethnomethodology, Conversation Analysis, and Play's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Video Gaming as Practical Accomplishment: Ethnomethodology, Conversation Analysis, and Play. Retrieved May 24, 2026, from https://4ort.xyz/entity/video-gaming-as-practical-accomplishment-ethnomethodology-conversation-analysis-and-play
MLA “Video Gaming as Practical Accomplishment: Ethnomethodology, Conversation Analysis, and Play.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/video-gaming-as-practical-accomplishment-ethnomethodology-conversation-analysis-and-play.
BibTeX @misc{4ortxyz_video-gaming-as-practical-accomplishment-ethnomethodology-conversation-analysis-and-play_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Video Gaming as Practical Accomplishment: Ethnomethodology, Conversation Analysis, and Play}}, year = {2026}, url = {https://4ort.xyz/entity/video-gaming-as-practical-accomplishment-ethnomethodology-conversation-analysis-and-play}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Video Gaming as Practical Accomplishment: Ethnomethodology, Conversation Analysis, and Play — https://4ort.xyz/entity/video-gaming-as-practical-accomplishment-ethnomethodology-conversation-analysis-and-play (retrieved 2026-05-24)

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