Video Game Values: Play as Human-Computer Interaction

2008 doctoral thesis by Pippin Barr at Victoria University of Wellington
Place doctoral_thesis Q112220147
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Video Game Values: Play as Human-Computer Interaction

Summary

Video Game Values: Play as Human-Computer Interaction is a doctoral thesis[1].

Key Facts

  • Video Game Values: Play as Human-Computer Interaction authored Play as Human-Computer Interaction — author (P50): Pippin Barr[2].
  • Video Game Values: Play as Human-Computer Interaction's instance of is recorded as Play as Human-Computer Interaction — instance of (P31): doctoral thesis[3].
  • Video Game Values: Play as Human-Computer Interaction's publisher is recorded as Play as Human-Computer Interaction — publisher (P123): Open Access Repository Victoria University of Wellington[4].
  • Video Game Values: Play as Human-Computer Interaction's DOI is recorded as 10.26686/WGTN.16934770[5].
  • Video Game Values: Play as Human-Computer Interaction's language of work or name is recorded as Play as Human-Computer Interaction — language of work or name (P407): English[6].
  • Video Game Values: Play as Human-Computer Interaction's country of origin is recorded as Play as Human-Computer Interaction — country of origin (P495): New Zealand[7].
  • Video Game Values: Play as Human-Computer Interaction's publication date is recorded as +2008-01-01T00:00:00Z[8].
  • Video Game Values: Play as Human-Computer Interaction's main subject is recorded as Play as Human-Computer Interaction — main subject (P921): video game[9].
  • Video Game Values: Play as Human-Computer Interaction's title is recorded as Video Game Values: Play as Human-Computer Interaction[10].
  • Video Game Values: Play as Human-Computer Interaction's copyright holder is recorded as Play as Human-Computer Interaction — copyright holder (P3931): Pippin Barr[11].
  • Video Game Values: Play as Human-Computer Interaction's thesis submitted to is recorded as Play as Human-Computer Interaction — thesis submitted to (P4101): Victoria University of Wellington[12].
  • Video Game Values: Play as Human-Computer Interaction's on focus list of Wikimedia project is recorded as Play as Human-Computer Interaction — on focus list of Wikimedia project (P5008): NZThesisProject[13].
  • Video Game Values: Play as Human-Computer Interaction's copyright status is recorded as Play as Human-Computer Interaction — copyright status (P6216): copyrighted[14].
  • Video Game Values: Play as Human-Computer Interaction's thesis committee member is recorded as Play as Human-Computer Interaction — thesis committee member (P9161): Robert Biddle[15].
  • Video Game Values: Play as Human-Computer Interaction's thesis committee member is recorded as Play as Human-Computer Interaction — thesis committee member (P9161): James Noble[16].

Body

Designation and Status

Video Game Values: Play as Human-Computer Interaction's instance of is recorded as Play as Human-Computer Interaction — instance of (P31): doctoral thesis[3].

References

Programmatic citations — every numbered marker resolves to a verifiable graph row below.

Direct Wikidata claims

  1. [3] . wikidata.org.
  2. [2] . wikidata.org.
  3. [4] . wikidata.org.
  4. [5] . wikidata.org.
  5. [6] . wikidata.org.
  6. [7] . wikidata.org.
  7. [8] . wikidata.org.
  8. [9] . doi.org. doi.org. Provenance: wikidata.org.
  9. [10] . wikidata.org.
  10. [11] . wikidata.org.
  11. [12] . wikidata.org.
  12. [13] . wikidata.org.
  13. [14] . wikidata.org.
  14. [15] . wikidata.org.
  15. [16] . wikidata.org.

Class ancestry

  1. [1] . Wikidata. wikidata.org.

📑 Cite this page

Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Video Game Values: Play as Human-Computer Interaction. Retrieved May 3, 2026, from https://4ort.xyz/entity/video-game-values-play-as-human-computer-interaction
MLA “Video Game Values: Play as Human-Computer Interaction.” 4ort.xyz Knowledge Graph, 4ort.xyz, 3 May. 2026, https://4ort.xyz/entity/video-game-values-play-as-human-computer-interaction.
BibTeX @misc{4ortxyz_video-game-values-play-as-human-computer-interaction_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Video Game Values: Play as Human-Computer Interaction}}, year = {2026}, url = {https://4ort.xyz/entity/video-game-values-play-as-human-computer-interaction}, note = {Accessed: 2026-05-03}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Video Game Values: Play as Human-Computer Interaction — https://4ort.xyz/entity/video-game-values-play-as-human-computer-interaction (retrieved 2026-05-03)

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