Utilizing Games for Learning: Applications of Game-Based Training and Gamification

Research article (Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2019) · cited 10× · AI/ML
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Utilizing Games for Learning: Applications of Game-Based Training and Gamification

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Utilizing Games for Learning: Applications of Game-Based Training and Gamification is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Utilizing Games for Learning: Applications of Game-Based Training and Gamification. Retrieved May 24, 2026, from https://4ort.xyz/entity/utilizing-games-for-learning-applications-of-game-based-training-and-gamification
MLA “Utilizing Games for Learning: Applications of Game-Based Training and Gamification.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/utilizing-games-for-learning-applications-of-game-based-training-and-gamification.
BibTeX @misc{4ortxyz_utilizing-games-for-learning-applications-of-game-based-training-and-gamification_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Utilizing Games for Learning: Applications of Game-Based Training and Gamification}}, year = {2026}, url = {https://4ort.xyz/entity/utilizing-games-for-learning-applications-of-game-based-training-and-gamification}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Utilizing Games for Learning: Applications of Game-Based Training and Gamification — https://4ort.xyz/entity/utilizing-games-for-learning-applications-of-game-based-training-and-gamification (retrieved 2026-05-24)

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