Using immersive technologies to support food-based education.
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Summary
Using immersive technologies to support food-based education. is a master's thesis[1].
Key Facts
- Using immersive technologies to support food-based education.'s instance of is recorded as master's thesis[2].
- Using immersive technologies to support food-based education. was published by UC Research Repository[3].
- Using immersive technologies to support food-based education.'s language of work or name is recorded as English[4].
- Using immersive technologies to support food-based education.'s country of origin is recorded as New Zealand[5].
- Using immersive technologies to support food-based education. was released on 2019[6].
- Using immersive technologies to support food-based education.'s main subject is human-machine interface[7].
- Using immersive technologies to support food-based education.'s work available at URL is recorded as https://ir.canterbury.ac.nz/handle/10092/16911[8].
- Using immersive technologies to support food-based education.'s title is recorded as Using immersive technologies to support food-based education.[9].
- Using immersive technologies to support food-based education.'s author name string is recorded as Daniel Gorman[10].
- Using immersive technologies to support food-based education.'s thesis submitted to is recorded as University of Canterbury[11].
- Using immersive technologies to support food-based education.'s on focus list of Wikimedia project is recorded as NZThesisProject[12].
- Using immersive technologies to support food-based education.'s copyright status is recorded as copyrighted[13].
- Using immersive technologies to support food-based education.'s online access status is recorded as open access[14].
- Using immersive technologies to support food-based education.'s thesis committee member is recorded as Bahareh Shahri[15].
- Using immersive technologies to support food-based education.'s thesis submitted for degree is recorded as Master of Human Interface Technology[16].
Body
Designation and Status
Using immersive technologies to support food-based education.'s instance of is recorded as master's thesis[2].