Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types

Research article (Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2020) · cited 12× · AI/ML
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Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types

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Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types is a scholarly article[1].

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  • Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types. Retrieved May 24, 2026, from https://4ort.xyz/entity/using-hardware-ray-transforms-to-accelerate-ray-primitive-intersections-for-long-thin-primitive-types
MLA “Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/using-hardware-ray-transforms-to-accelerate-ray-primitive-intersections-for-long-thin-primitive-types.
BibTeX @misc{4ortxyz_using-hardware-ray-transforms-to-accelerate-ray-primitive-intersections-for-long-thin-primitive-types_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types}}, year = {2026}, url = {https://4ort.xyz/entity/using-hardware-ray-transforms-to-accelerate-ray-primitive-intersections-for-long-thin-primitive-types}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types — https://4ort.xyz/entity/using-hardware-ray-transforms-to-accelerate-ray-primitive-intersections-for-long-thin-primitive-types (retrieved 2026-05-24)

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