Using Gamification and Serious Games for English Language Learning

Research article (2019 International Conference on Computer and Information Sciences (ICCIS), 2019) · cited 32× · AI/ML
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Using Gamification and Serious Games for English Language Learning

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Using Gamification and Serious Games for English Language Learning is a scholarly article[1].

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  • Using Gamification and Serious Games for English Language Learning's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Using Gamification and Serious Games for English Language Learning. Retrieved May 24, 2026, from https://4ort.xyz/entity/using-gamification-and-serious-games-for-english-language-learning
MLA “Using Gamification and Serious Games for English Language Learning.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/using-gamification-and-serious-games-for-english-language-learning.
BibTeX @misc{4ortxyz_using-gamification-and-serious-games-for-english-language-learning_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Using Gamification and Serious Games for English Language Learning}}, year = {2026}, url = {https://4ort.xyz/entity/using-gamification-and-serious-games-for-english-language-learning}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Using Gamification and Serious Games for English Language Learning — https://4ort.xyz/entity/using-gamification-and-serious-games-for-english-language-learning (retrieved 2026-05-24)

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