Using case study analysis to develop heuristics to guide new filmmaking techniques in embodied virtual reality films

Research article (Creative Industries Journal, 2023) · cited 11× · AI/ML
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Using case study analysis to develop heuristics to guide new filmmaking techniques in embodied virtual reality films

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Using case study analysis to develop heuristics to guide new filmmaking techniques in embodied virtual reality films is a scholarly article[1].

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  • Using case study analysis to develop heuristics to guide new filmmaking techniques in embodied virtual reality films's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Using case study analysis to develop heuristics to guide new filmmaking techniques in embodied virtual reality films. Retrieved May 24, 2026, from https://4ort.xyz/entity/using-case-study-analysis-to-develop-heuristics-to-guide-new-filmmaking-techniques-in-embodied-virtual-reality-films
MLA “Using case study analysis to develop heuristics to guide new filmmaking techniques in embodied virtual reality films.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/using-case-study-analysis-to-develop-heuristics-to-guide-new-filmmaking-techniques-in-embodied-virtual-reality-films.
BibTeX @misc{4ortxyz_using-case-study-analysis-to-develop-heuristics-to-guide-new-filmmaking-techniques-in-embodied-virtual-reality-films_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Using case study analysis to develop heuristics to guide new filmmaking techniques in embodied virtual reality films}}, year = {2026}, url = {https://4ort.xyz/entity/using-case-study-analysis-to-develop-heuristics-to-guide-new-filmmaking-techniques-in-embodied-virtual-reality-films}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Using case study analysis to develop heuristics to guide new filmmaking techniques in embodied virtual reality films — https://4ort.xyz/entity/using-case-study-analysis-to-develop-heuristics-to-guide-new-filmmaking-techniques-in-embodied-virtual-reality-films (retrieved 2026-05-24)

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