User training for machine learning controlled upper limb prostheses: a serious game approach

Research article (Journal of NeuroEngineering and Rehabilitation, 2021) · cited 60× · AI/ML
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User training for machine learning controlled upper limb prostheses: a serious game approach

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User training for machine learning controlled upper limb prostheses: a serious game approach is a scholarly article[1].

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  • User training for machine learning controlled upper limb prostheses: a serious game approach's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). User training for machine learning controlled upper limb prostheses: a serious game approach. Retrieved May 24, 2026, from https://4ort.xyz/entity/user-training-for-machine-learning-controlled-upper-limb-prostheses-a-serious-game-approach
MLA “User training for machine learning controlled upper limb prostheses: a serious game approach.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/user-training-for-machine-learning-controlled-upper-limb-prostheses-a-serious-game-approach.
BibTeX @misc{4ortxyz_user-training-for-machine-learning-controlled-upper-limb-prostheses-a-serious-game-approach_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{User training for machine learning controlled upper limb prostheses: a serious game approach}}, year = {2026}, url = {https://4ort.xyz/entity/user-training-for-machine-learning-controlled-upper-limb-prostheses-a-serious-game-approach}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): User training for machine learning controlled upper limb prostheses: a serious game approach — https://4ort.xyz/entity/user-training-for-machine-learning-controlled-upper-limb-prostheses-a-serious-game-approach (retrieved 2026-05-24)

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