Use of Motion Capture in 3D Animation: Motion Capture Systems, Challenges, and Recent Trends

Research article (2019 International Conference on Machine Learning, Big Data, Cloud and Parallel Computing (COMITCon), 2019) · cited 54× · AI/ML
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Use of Motion Capture in 3D Animation: Motion Capture Systems, Challenges, and Recent Trends

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Use of Motion Capture in 3D Animation: Motion Capture Systems, Challenges, and Recent Trends is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Use of Motion Capture in 3D Animation: Motion Capture Systems, Challenges, and Recent Trends. Retrieved May 24, 2026, from https://4ort.xyz/entity/use-of-motion-capture-in-3d-animation-motion-capture-systems-challenges-and-recent-trends
MLA “Use of Motion Capture in 3D Animation: Motion Capture Systems, Challenges, and Recent Trends.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/use-of-motion-capture-in-3d-animation-motion-capture-systems-challenges-and-recent-trends.
BibTeX @misc{4ortxyz_use-of-motion-capture-in-3d-animation-motion-capture-systems-challenges-and-recent-trends_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Use of Motion Capture in 3D Animation: Motion Capture Systems, Challenges, and Recent Trends}}, year = {2026}, url = {https://4ort.xyz/entity/use-of-motion-capture-in-3d-animation-motion-capture-systems-challenges-and-recent-trends}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Use of Motion Capture in 3D Animation: Motion Capture Systems, Challenges, and Recent Trends — https://4ort.xyz/entity/use-of-motion-capture-in-3d-animation-motion-capture-systems-challenges-and-recent-trends (retrieved 2026-05-24)

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