Underwater 3-D Scene Reconstruction Using Kinect v2 Based on Physical Models for Refraction and Time of Flight Correction

Research article (IEEE Access, 2017) · cited 54× · AI/ML
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Underwater 3-D Scene Reconstruction Using Kinect v2 Based on Physical Models for Refraction and Time of Flight Correction

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Underwater 3-D Scene Reconstruction Using Kinect v2 Based on Physical Models for Refraction and Time of Flight Correction is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Underwater 3-D Scene Reconstruction Using Kinect v2 Based on Physical Models for Refraction and Time of Flight Correction. Retrieved May 24, 2026, from https://4ort.xyz/entity/underwater-3-d-scene-reconstruction-using-kinect-v2-based-on-physical-models-for-refraction-and-time-of-flight-correctio
MLA “Underwater 3-D Scene Reconstruction Using Kinect v2 Based on Physical Models for Refraction and Time of Flight Correction.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/underwater-3-d-scene-reconstruction-using-kinect-v2-based-on-physical-models-for-refraction-and-time-of-flight-correctio.
BibTeX @misc{4ortxyz_underwater-3-d-scene-reconstruction-using-kinect-v2-based-on-physical-models-for-refraction-and-time-of-flight-correctio_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Underwater 3-D Scene Reconstruction Using Kinect v2 Based on Physical Models for Refraction and Time of Flight Correction}}, year = {2026}, url = {https://4ort.xyz/entity/underwater-3-d-scene-reconstruction-using-kinect-v2-based-on-physical-models-for-refraction-and-time-of-flight-correctio}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Underwater 3-D Scene Reconstruction Using Kinect v2 Based on Physical Models for Refraction and Time of Flight Correction — https://4ort.xyz/entity/underwater-3-d-scene-reconstruction-using-kinect-v2-based-on-physical-models-for-refraction-and-time-of-flight-correctio (retrieved 2026-05-24)

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