Understanding User Attention In VR Using Gaze Controlled Games

Research article (Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019) · cited 13× · AI/ML
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Understanding User Attention In VR Using Gaze Controlled Games

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Understanding User Attention In VR Using Gaze Controlled Games is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Understanding User Attention In VR Using Gaze Controlled Games. Retrieved May 24, 2026, from https://4ort.xyz/entity/understanding-user-attention-in-vr-using-gaze-controlled-games
MLA “Understanding User Attention In VR Using Gaze Controlled Games.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/understanding-user-attention-in-vr-using-gaze-controlled-games.
BibTeX @misc{4ortxyz_understanding-user-attention-in-vr-using-gaze-controlled-games_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Understanding User Attention In VR Using Gaze Controlled Games}}, year = {2026}, url = {https://4ort.xyz/entity/understanding-user-attention-in-vr-using-gaze-controlled-games}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Understanding User Attention In VR Using Gaze Controlled Games — https://4ort.xyz/entity/understanding-user-attention-in-vr-using-gaze-controlled-games (retrieved 2026-05-24)

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