Training for vigilance on the move: a video game-based paradigm for sustained attention

Research article (Ergonomics, 2017) · cited 16× · AI/ML
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Training for vigilance on the move: a video game-based paradigm for sustained attention

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Training for vigilance on the move: a video game-based paradigm for sustained attention is a scholarly article[1].

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  • Training for vigilance on the move: a video game-based paradigm for sustained attention's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Training for vigilance on the move: a video game-based paradigm for sustained attention. Retrieved May 24, 2026, from https://4ort.xyz/entity/training-for-vigilance-on-the-move-a-video-game-based-paradigm-for-sustained-attention
MLA “Training for vigilance on the move: a video game-based paradigm for sustained attention.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/training-for-vigilance-on-the-move-a-video-game-based-paradigm-for-sustained-attention.
BibTeX @misc{4ortxyz_training-for-vigilance-on-the-move-a-video-game-based-paradigm-for-sustained-attention_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Training for vigilance on the move: a video game-based paradigm for sustained attention}}, year = {2026}, url = {https://4ort.xyz/entity/training-for-vigilance-on-the-move-a-video-game-based-paradigm-for-sustained-attention}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Training for vigilance on the move: a video game-based paradigm for sustained attention — https://4ort.xyz/entity/training-for-vigilance-on-the-move-a-video-game-based-paradigm-for-sustained-attention (retrieved 2026-05-24)

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