Towards bridging online game playing and live broadcasting

Research article (Proceedings of the 25th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2015) · cited 13× · AI/ML
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Towards bridging online game playing and live broadcasting

Summary

Towards bridging online game playing and live broadcasting is a scholarly article[1].

Key Facts

  • Towards bridging online game playing and live broadcasting's instance of is recorded as scholarly article[2].

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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Towards bridging online game playing and live broadcasting. Retrieved May 24, 2026, from https://4ort.xyz/entity/towards-bridging-online-game-playing-and-live-broadcasting
MLA “Towards bridging online game playing and live broadcasting.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/towards-bridging-online-game-playing-and-live-broadcasting.
BibTeX @misc{4ortxyz_towards-bridging-online-game-playing-and-live-broadcasting_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Towards bridging online game playing and live broadcasting}}, year = {2026}, url = {https://4ort.xyz/entity/towards-bridging-online-game-playing-and-live-broadcasting}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Towards bridging online game playing and live broadcasting — https://4ort.xyz/entity/towards-bridging-online-game-playing-and-live-broadcasting (retrieved 2026-05-24)

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