Towards a new hybrid game model: designing tangible experiences

Research article (2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH), 2020) · cited 19× · AI/ML
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Towards a new hybrid game model: designing tangible experiences

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Towards a new hybrid game model: designing tangible experiences is a scholarly article[1].

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  • Towards a new hybrid game model: designing tangible experiences's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Towards a new hybrid game model: designing tangible experiences. Retrieved May 24, 2026, from https://4ort.xyz/entity/towards-a-new-hybrid-game-model-designing-tangible-experiences
MLA “Towards a new hybrid game model: designing tangible experiences.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/towards-a-new-hybrid-game-model-designing-tangible-experiences.
BibTeX @misc{4ortxyz_towards-a-new-hybrid-game-model-designing-tangible-experiences_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Towards a new hybrid game model: designing tangible experiences}}, year = {2026}, url = {https://4ort.xyz/entity/towards-a-new-hybrid-game-model-designing-tangible-experiences}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Towards a new hybrid game model: designing tangible experiences — https://4ort.xyz/entity/towards-a-new-hybrid-game-model-designing-tangible-experiences (retrieved 2026-05-24)

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