The Self-Avatar Follower Effect in Virtual Reality

Research article (2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2020) · cited 76× · AI/ML
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The Self-Avatar Follower Effect in Virtual Reality

Summary

The Self-Avatar Follower Effect in Virtual Reality is a scholarly article[1].

Key Facts

  • The Self-Avatar Follower Effect in Virtual Reality's instance of is recorded as scholarly article[2].

References

Programmatic citations — every numbered marker resolves to a verifiable graph row below.

Direct Wikidata claims

  1. [2] . wikidata.org.

Class ancestry

  1. [1] . Wikidata. wikidata.org.

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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). The Self-Avatar Follower Effect in Virtual Reality. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-self-avatar-follower-effect-in-virtual-reality
MLA “The Self-Avatar Follower Effect in Virtual Reality.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-self-avatar-follower-effect-in-virtual-reality.
BibTeX @misc{4ortxyz_the-self-avatar-follower-effect-in-virtual-reality_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The Self-Avatar Follower Effect in Virtual Reality}}, year = {2026}, url = {https://4ort.xyz/entity/the-self-avatar-follower-effect-in-virtual-reality}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The Self-Avatar Follower Effect in Virtual Reality — https://4ort.xyz/entity/the-self-avatar-follower-effect-in-virtual-reality (retrieved 2026-05-24)

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