The Revised Game Engagement Model: Capturing the subjective gameplay experience

Research article (Entertainment Computing, 2018) · cited 14× · AI/ML
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The Revised Game Engagement Model: Capturing the subjective gameplay experience is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). The Revised Game Engagement Model: Capturing the subjective gameplay experience. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-revised-game-engagement-model-capturing-the-subjective-gameplay-experience
MLA “The Revised Game Engagement Model: Capturing the subjective gameplay experience.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-revised-game-engagement-model-capturing-the-subjective-gameplay-experience.
BibTeX @misc{4ortxyz_the-revised-game-engagement-model-capturing-the-subjective-gameplay-experience_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The Revised Game Engagement Model: Capturing the subjective gameplay experience}}, year = {2026}, url = {https://4ort.xyz/entity/the-revised-game-engagement-model-capturing-the-subjective-gameplay-experience}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The Revised Game Engagement Model: Capturing the subjective gameplay experience — https://4ort.xyz/entity/the-revised-game-engagement-model-capturing-the-subjective-gameplay-experience (retrieved 2026-05-24)

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