The Imagineering Learning Model with Inquiry-Based Learning via Augmented Reality to Enhance Creative Products and Digital Empathy

Research article (Journal of Education and Learning, 2023) · cited 11× · AI/ML
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The Imagineering Learning Model with Inquiry-Based Learning via Augmented Reality to Enhance Creative Products and Digital Empathy

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The Imagineering Learning Model with Inquiry-Based Learning via Augmented Reality to Enhance Creative Products and Digital Empathy is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). The Imagineering Learning Model with Inquiry-Based Learning via Augmented Reality to Enhance Creative Products and Digital Empathy. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-imagineering-learning-model-with-inquiry-based-learning-via-augmented-reality-to-enhance-creative-products-and-digit
MLA “The Imagineering Learning Model with Inquiry-Based Learning via Augmented Reality to Enhance Creative Products and Digital Empathy.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-imagineering-learning-model-with-inquiry-based-learning-via-augmented-reality-to-enhance-creative-products-and-digit.
BibTeX @misc{4ortxyz_the-imagineering-learning-model-with-inquiry-based-learning-via-augmented-reality-to-enhance-creative-products-and-digit_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The Imagineering Learning Model with Inquiry-Based Learning via Augmented Reality to Enhance Creative Products and Digital Empathy}}, year = {2026}, url = {https://4ort.xyz/entity/the-imagineering-learning-model-with-inquiry-based-learning-via-augmented-reality-to-enhance-creative-products-and-digit}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The Imagineering Learning Model with Inquiry-Based Learning via Augmented Reality to Enhance Creative Products and Digital Empathy — https://4ort.xyz/entity/the-imagineering-learning-model-with-inquiry-based-learning-via-augmented-reality-to-enhance-creative-products-and-digit (retrieved 2026-05-24)

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