The Guilded Classroom: Using Gamification to Engage and Motivate Undergraduates

Research article (Journal of the Scholarship of Teaching and Learning, 2017) · cited 33× · AI/ML
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The Guilded Classroom: Using Gamification to Engage and Motivate Undergraduates

Summary

The Guilded Classroom: Using Gamification to Engage and Motivate Undergraduates is a scholarly article[1].

Key Facts

  • The Guilded Classroom: Using Gamification to Engage and Motivate Undergraduates's instance of is recorded as scholarly article[2].

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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). The Guilded Classroom: Using Gamification to Engage and Motivate Undergraduates. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-guilded-classroom-using-gamification-to-engage-and-motivate-undergraduates
MLA “The Guilded Classroom: Using Gamification to Engage and Motivate Undergraduates.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-guilded-classroom-using-gamification-to-engage-and-motivate-undergraduates.
BibTeX @misc{4ortxyz_the-guilded-classroom-using-gamification-to-engage-and-motivate-undergraduates_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The Guilded Classroom: Using Gamification to Engage and Motivate Undergraduates}}, year = {2026}, url = {https://4ort.xyz/entity/the-guilded-classroom-using-gamification-to-engage-and-motivate-undergraduates}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The Guilded Classroom: Using Gamification to Engage and Motivate Undergraduates — https://4ort.xyz/entity/the-guilded-classroom-using-gamification-to-engage-and-motivate-undergraduates (retrieved 2026-05-24)

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