The Effects of Using Games on EFL Students’ Speaking Performances

Research article (International Journal of English Linguistics, 2019) · cited 14× · AI/ML
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The Effects of Using Games on EFL Students’ Speaking Performances

Summary

The Effects of Using Games on EFL Students’ Speaking Performances is a scholarly article[1].

Key Facts

  • The Effects of Using Games on EFL Students’ Speaking Performances's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). The Effects of Using Games on EFL Students’ Speaking Performances. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-effects-of-using-games-on-efl-students-speaking-performances
MLA “The Effects of Using Games on EFL Students’ Speaking Performances.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-effects-of-using-games-on-efl-students-speaking-performances.
BibTeX @misc{4ortxyz_the-effects-of-using-games-on-efl-students-speaking-performances_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The Effects of Using Games on EFL Students’ Speaking Performances}}, year = {2026}, url = {https://4ort.xyz/entity/the-effects-of-using-games-on-efl-students-speaking-performances}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The Effects of Using Games on EFL Students’ Speaking Performances — https://4ort.xyz/entity/the-effects-of-using-games-on-efl-students-speaking-performances (retrieved 2026-05-24)

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