The Development of Students' Computational Thinking Practices in AI Course Using the Game-Based Learning: A Case Study
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The Development of Students' Computational Thinking Practices in AI Course Using the Game-Based Learning: A Case Study is a scholarly article[1].
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APA4ort.xyz Knowledge Graph. (2026). The Development of Students' Computational Thinking Practices in AI Course Using the Game-Based Learning: A Case Study. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-development-of-students-computational-thinking-practices-in-ai-course-using-the-game-based-learning-a-case-study
MLA“The Development of Students' Computational Thinking Practices in AI Course Using the Game-Based Learning: A Case Study.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-development-of-students-computational-thinking-practices-in-ai-course-using-the-game-based-learning-a-case-study.
BibTeX@misc{4ortxyz_the-development-of-students-computational-thinking-practices-in-ai-course-using-the-game-based-learning-a-case-study_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The Development of Students' Computational Thinking Practices in AI Course Using the Game-Based Learning: A Case Study}}, year = {2026}, url = {https://4ort.xyz/entity/the-development-of-students-computational-thinking-practices-in-ai-course-using-the-game-based-learning-a-case-study}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The Development of Students' Computational Thinking Practices in AI Course Using the Game-Based Learning: A Case Study — https://4ort.xyz/entity/the-development-of-students-computational-thinking-practices-in-ai-course-using-the-game-based-learning-a-case-study (retrieved 2026-05-24)