The Arts and Computational Culture

2024 book
Book reference_work Q127716690
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The Arts and Computational Culture

Summary

The Arts and Computational Culture is a reference work[1].

Key Facts

  • The Arts and Computational Culture's instance of is recorded as reference work[2].
  • The Arts and Computational Culture's instance of is recorded as edited volume[3].
  • The Arts and Computational Culture's editor is recorded as Tula Giannini[4].
  • The Arts and Computational Culture's editor is recorded as Jonathan Bowen[5].
  • The Arts and Computational Culture's publisher is recorded as Springer Science+Business Media[6].
  • The Arts and Computational Culture's genre is recorded as reference work[7].
  • The Arts and Computational Culture's part of the series is recorded as Springer Series on Cultural Computing[8].
  • The Arts and Computational Culture's ISBN-13 is recorded as 978-3-031-53864-3[9].
  • The Arts and Computational Culture's OCLC number is recorded as 1444082008[10].
  • The Arts and Computational Culture's DOI is recorded as 10.1007/978-3-031-53865-0[11].
  • The Arts and Computational Culture's language of work or name is recorded as English[12].
  • The Arts and Computational Culture's publication date is recorded as +2024-06-28T00:00:00Z[13].
  • The Arts and Computational Culture's main subject is recorded as arts[14].
  • The Arts and Computational Culture's main subject is recorded as digital culture[15].
  • The Arts and Computational Culture's title is recorded as The Arts and Computational Culture: Real and Virtual Worlds[16].
  • The Arts and Computational Culture's Google Knowledge Graph ID is recorded as /g/11vpzf7262[17].

Body

Authorship and Creation

Editors include Tula Giannini[4] and Jonathan Bowen[5]. The Arts and Computational Culture's publisher is recorded as Springer Science+Business Media[6].

Publication

The Arts and Computational Culture's publication date is recorded as +2024-06-28T00:00:00Z[13]. Its language of work or name is recorded as English[12]. Its genre is recorded as reference work[7]. Its part of the series is recorded as Springer Series on Cultural Computing[8].

Subject and Themes

Main subjects include arts[14] and digital culture[15]. The Arts and Computational Culture's part of the series is recorded as Springer Series on Cultural Computing[8].

References

Programmatic citations — every numbered marker resolves to a verifiable graph row below.

Direct Wikidata claims

  1. [2] . wikidata.org.
  2. [3] . wikidata.org.
  3. [4] . wikidata.org.
  4. [5] . wikidata.org.
  5. [6] . wikidata.org.
  6. [7] . wikidata.org.
  7. [8] . wikidata.org.
  8. [9] . wikidata.org.
  9. [10] . wikidata.org.
  10. [11] . wikidata.org.
  11. [12] . wikidata.org.
  12. [13] . wikidata.org.
  13. [14] . wikidata.org.
  14. [15] . wikidata.org.
  15. [16] . wikidata.org.
  16. [17] . wikidata.org.

Class ancestry

  1. [1] . Wikidata. wikidata.org.

📑 Cite this page

Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). The Arts and Computational Culture. Retrieved May 3, 2026, from https://4ort.xyz/entity/the-arts-and-computational-culture
MLA “The Arts and Computational Culture.” 4ort.xyz Knowledge Graph, 4ort.xyz, 3 May. 2026, https://4ort.xyz/entity/the-arts-and-computational-culture.
BibTeX @misc{4ortxyz_the-arts-and-computational-culture_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The Arts and Computational Culture}}, year = {2026}, url = {https://4ort.xyz/entity/the-arts-and-computational-culture}, note = {Accessed: 2026-05-03}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The Arts and Computational Culture — https://4ort.xyz/entity/the-arts-and-computational-culture (retrieved 2026-05-03)

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