The Arts and Computational Culture
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The Arts and Computational Culture
Summary
The Arts and Computational Culture is a reference work[1].
Key Facts
- The Arts and Computational Culture's instance of is recorded as reference work[2].
- The Arts and Computational Culture's instance of is recorded as edited volume[3].
- The Arts and Computational Culture's editor is recorded as Tula Giannini[4].
- The Arts and Computational Culture's editor is recorded as Jonathan Bowen[5].
- The Arts and Computational Culture's publisher is recorded as Springer Science+Business Media[6].
- The Arts and Computational Culture's genre is recorded as reference work[7].
- The Arts and Computational Culture's part of the series is recorded as Springer Series on Cultural Computing[8].
- The Arts and Computational Culture's ISBN-13 is recorded as 978-3-031-53864-3[9].
- The Arts and Computational Culture's OCLC number is recorded as 1444082008[10].
- The Arts and Computational Culture's DOI is recorded as 10.1007/978-3-031-53865-0[11].
- The Arts and Computational Culture's language of work or name is recorded as English[12].
- The Arts and Computational Culture's publication date is recorded as +2024-06-28T00:00:00Z[13].
- The Arts and Computational Culture's main subject is recorded as arts[14].
- The Arts and Computational Culture's main subject is recorded as digital culture[15].
- The Arts and Computational Culture's title is recorded as The Arts and Computational Culture: Real and Virtual Worlds[16].
- The Arts and Computational Culture's Google Knowledge Graph ID is recorded as /g/11vpzf7262[17].
Body
Authorship and Creation
Editors include Tula Giannini[4] and Jonathan Bowen[5]. The Arts and Computational Culture's publisher is recorded as Springer Science+Business Media[6].
Publication
The Arts and Computational Culture's publication date is recorded as +2024-06-28T00:00:00Z[13]. Its language of work or name is recorded as English[12]. Its genre is recorded as reference work[7]. Its part of the series is recorded as Springer Series on Cultural Computing[8].
Subject and Themes
Main subjects include arts[14] and digital culture[15]. The Arts and Computational Culture's part of the series is recorded as Springer Series on Cultural Computing[8].