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Student motivation assessment using and learning virtual and gamified urban environments
Research article (Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017) · cited 43× · AI/ML
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APA4ort.xyz Knowledge Graph. (2026). Student motivation assessment using and learning virtual and gamified urban environments. Retrieved May 24, 2026, from https://4ort.xyz/entity/student-motivation-assessment-using-and-learning-virtual-and-gamified-urban-environments
MLA“Student motivation assessment using and learning virtual and gamified urban environments.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/student-motivation-assessment-using-and-learning-virtual-and-gamified-urban-environments.
BibTeX@misc{4ortxyz_student-motivation-assessment-using-and-learning-virtual-and-gamified-urban-environments_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Student motivation assessment using and learning virtual and gamified urban environments}}, year = {2026}, url = {https://4ort.xyz/entity/student-motivation-assessment-using-and-learning-virtual-and-gamified-urban-environments}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Student motivation assessment using and learning virtual and gamified urban environments — https://4ort.xyz/entity/student-motivation-assessment-using-and-learning-virtual-and-gamified-urban-environments (retrieved 2026-05-24)