Stress-Relieving Video Game and Its Effects: A POMS Case Study

Research article (Computational Intelligence and Neuroscience, 2022) · cited 21× · AI/ML
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Stress-Relieving Video Game and Its Effects: A POMS Case Study

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Stress-Relieving Video Game and Its Effects: A POMS Case Study is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Stress-Relieving Video Game and Its Effects: A POMS Case Study. Retrieved May 24, 2026, from https://4ort.xyz/entity/stress-relieving-video-game-and-its-effects-a-poms-case-study
MLA “Stress-Relieving Video Game and Its Effects: A POMS Case Study.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/stress-relieving-video-game-and-its-effects-a-poms-case-study.
BibTeX @misc{4ortxyz_stress-relieving-video-game-and-its-effects-a-poms-case-study_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Stress-Relieving Video Game and Its Effects: A POMS Case Study}}, year = {2026}, url = {https://4ort.xyz/entity/stress-relieving-video-game-and-its-effects-a-poms-case-study}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Stress-Relieving Video Game and Its Effects: A POMS Case Study — https://4ort.xyz/entity/stress-relieving-video-game-and-its-effects-a-poms-case-study (retrieved 2026-05-24)

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