SoftMACHINE Publishing International BV
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SoftMACHINE Publishing International BV
Summary
SoftMACHINE Publishing International BV is a video game developer[1].
Key Facts
- A notable work attributed to SoftMACHINE Publishing International BV is Big Brother: The Game[2].
- SoftMACHINE Publishing International BV is in the country of Netherlands[3].
- SoftMACHINE Publishing International BV's instance of is recorded as video game developer[4].
- SoftMACHINE Publishing International BV's instance of is recorded as video game publisher[5].
- SoftMACHINE Publishing International BV's headquarters location is recorded as Hilversum[6].
- SoftMACHINE Publishing International BV's industry is recorded as video game industry[7].
- SoftMACHINE Publishing International BV's floruit is recorded as +2000-00-00T00:00:00Z[8].
- SoftMACHINE Publishing International BV's official name is recorded as {'lang': 'nl', 'text': 'Softmachine Publishing International B.V.'}[9].
- SoftMACHINE Publishing International BV's legal form is recorded as besloten vennootschap[10].
- SoftMACHINE Publishing International BV's legal form is recorded as eenmanszaak[11].
- SoftMACHINE Publishing International BV's KvK company ID is recorded as 32081702[12].
- SoftMACHINE Publishing International BV's on focus list of Wikimedia project is recorded as NADD Wikidata project[13].
- SoftMACHINE Publishing International BV's on focus list of Wikimedia project is recorded as NADD creators[14].
- SoftMACHINE Publishing International BV's has works in the collection is recorded as Netherlands Institute for Sound and Vision[15].
- SoftMACHINE Publishing International BV's MobyGames company ID is recorded as 15513[16].
Body
Identity
SoftMACHINE Publishing International BV's official name is recorded as {'lang': 'nl', 'text': 'Softmachine Publishing International B.V.'}[9].
Operations
SoftMACHINE Publishing International BV's headquarters location is recorded as Hilversum[6].
Industry
SoftMACHINE Publishing International BV's industry is recorded as video game industry[7].