Social Robots with Gamification Principles to Increase Long-Term User Interaction

Research article (Proceedings of the 31st Australian Conference on Human-Computer-Interaction, 2019) · cited 18× · AI/ML
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Social Robots with Gamification Principles to Increase Long-Term User Interaction

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Social Robots with Gamification Principles to Increase Long-Term User Interaction is a scholarly article[1].

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  • Social Robots with Gamification Principles to Increase Long-Term User Interaction's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Social Robots with Gamification Principles to Increase Long-Term User Interaction. Retrieved May 24, 2026, from https://4ort.xyz/entity/social-robots-with-gamification-principles-to-increase-long-term-user-interaction
MLA “Social Robots with Gamification Principles to Increase Long-Term User Interaction.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/social-robots-with-gamification-principles-to-increase-long-term-user-interaction.
BibTeX @misc{4ortxyz_social-robots-with-gamification-principles-to-increase-long-term-user-interaction_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Social Robots with Gamification Principles to Increase Long-Term User Interaction}}, year = {2026}, url = {https://4ort.xyz/entity/social-robots-with-gamification-principles-to-increase-long-term-user-interaction}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Social Robots with Gamification Principles to Increase Long-Term User Interaction — https://4ort.xyz/entity/social-robots-with-gamification-principles-to-increase-long-term-user-interaction (retrieved 2026-05-24)

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