Simulating Human Behavior in Fighting Games Using Reinforcement Learning and Artificial Neural Networks

Research article (2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2015) · cited 20× · AI/ML
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Simulating Human Behavior in Fighting Games Using Reinforcement Learning and Artificial Neural Networks

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Simulating Human Behavior in Fighting Games Using Reinforcement Learning and Artificial Neural Networks is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Simulating Human Behavior in Fighting Games Using Reinforcement Learning and Artificial Neural Networks. Retrieved May 24, 2026, from https://4ort.xyz/entity/simulating-human-behavior-in-fighting-games-using-reinforcement-learning-and-artificial-neural-networks
MLA “Simulating Human Behavior in Fighting Games Using Reinforcement Learning and Artificial Neural Networks.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/simulating-human-behavior-in-fighting-games-using-reinforcement-learning-and-artificial-neural-networks.
BibTeX @misc{4ortxyz_simulating-human-behavior-in-fighting-games-using-reinforcement-learning-and-artificial-neural-networks_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Simulating Human Behavior in Fighting Games Using Reinforcement Learning and Artificial Neural Networks}}, year = {2026}, url = {https://4ort.xyz/entity/simulating-human-behavior-in-fighting-games-using-reinforcement-learning-and-artificial-neural-networks}, note = {Accessed: 2026-05-24}}
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