sCool – Game-Based Learning in Computer Science Class: A Case Study in Secondary Education

Research article (International Journal of Engineering Pedagogy (iJEP), 2019) · cited 22× · AI/ML
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sCool – Game-Based Learning in Computer Science Class: A Case Study in Secondary Education

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sCool – Game-Based Learning in Computer Science Class: A Case Study in Secondary Education is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). sCool – Game-Based Learning in Computer Science Class: A Case Study in Secondary Education. Retrieved May 24, 2026, from https://4ort.xyz/entity/scool-game-based-learning-in-computer-science-class-a-case-study-in-secondary-education
MLA “sCool – Game-Based Learning in Computer Science Class: A Case Study in Secondary Education.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/scool-game-based-learning-in-computer-science-class-a-case-study-in-secondary-education.
BibTeX @misc{4ortxyz_scool-game-based-learning-in-computer-science-class-a-case-study-in-secondary-education_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{sCool – Game-Based Learning in Computer Science Class: A Case Study in Secondary Education}}, year = {2026}, url = {https://4ort.xyz/entity/scool-game-based-learning-in-computer-science-class-a-case-study-in-secondary-education}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): sCool – Game-Based Learning in Computer Science Class: A Case Study in Secondary Education — https://4ort.xyz/entity/scool-game-based-learning-in-computer-science-class-a-case-study-in-secondary-education (retrieved 2026-05-24)

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