real-time pacing
type of timekeeping in games
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real-time pacing
Summary
real-time pacing is a video game timekeeping[1].
Key Facts
- real-time pacing's instance of is recorded as video game timekeeping[2].
- real-time is named after real-time pacing[3].
- real-time pacing's part of is recorded as timekeeping in games[4].
- real-time pacing's opposite of is recorded as turn-based pacing[5].
- real-time pacing's facet of is recorded as gameplay[6].
- real-time pacing's MobyGames genre ID is recorded as 15[7].
- real-time pacing's Glitchwave genre ID is recorded as real-time[8].
- real-time pacing's RAWG tag ID is recorded as real-time[9].
- real-time pacing's RAWG tag ID is recorded as realtime[10].
- real-time pacing's GameSpot genre ID is recorded as 44[11].
- real-time pacing's Steam tag ID is recorded as 4161[12].
- real-time pacing's OGDB genre ID is recorded as 1014[13].
- real-time pacing's GOG tag ID is recorded as real-time[14].