Real-Time Badminton Action Recognition based on Media Pipe and Motion Bidirectional Encoder Representation Transformer

Research article (2025 International Conference on Intelligent Computing and Knowledge Extraction (ICICKE), 2025) · cited 17× · AI/ML
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Real-Time Badminton Action Recognition based on Media Pipe and Motion Bidirectional Encoder Representation Transformer

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Real-Time Badminton Action Recognition based on Media Pipe and Motion Bidirectional Encoder Representation Transformer is a scholarly article[1].

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  • Real-Time Badminton Action Recognition based on Media Pipe and Motion Bidirectional Encoder Representation Transformer's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Real-Time Badminton Action Recognition based on Media Pipe and Motion Bidirectional Encoder Representation Transformer. Retrieved May 24, 2026, from https://4ort.xyz/entity/real-time-badminton-action-recognition-based-on-media-pipe-and-motion-bidirectional-encoder-representation-transformer
MLA “Real-Time Badminton Action Recognition based on Media Pipe and Motion Bidirectional Encoder Representation Transformer.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/real-time-badminton-action-recognition-based-on-media-pipe-and-motion-bidirectional-encoder-representation-transformer.
BibTeX @misc{4ortxyz_real-time-badminton-action-recognition-based-on-media-pipe-and-motion-bidirectional-encoder-representation-transformer_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Real-Time Badminton Action Recognition based on Media Pipe and Motion Bidirectional Encoder Representation Transformer}}, year = {2026}, url = {https://4ort.xyz/entity/real-time-badminton-action-recognition-based-on-media-pipe-and-motion-bidirectional-encoder-representation-transformer}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Real-Time Badminton Action Recognition based on Media Pipe and Motion Bidirectional Encoder Representation Transformer — https://4ort.xyz/entity/real-time-badminton-action-recognition-based-on-media-pipe-and-motion-bidirectional-encoder-representation-transformer (retrieved 2026-05-24)

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