Problem-solving for STEM learning: navigating games as narrativized problem spaces for 21st century competencies

Research article (Research and Practice in Technology Enhanced Learning, 2016) · cited 82× · AI/ML
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Problem-solving for STEM learning: navigating games as narrativized problem spaces for 21st century competencies

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Problem-solving for STEM learning: navigating games as narrativized problem spaces for 21st century competencies is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Problem-solving for STEM learning: navigating games as narrativized problem spaces for 21st century competencies. Retrieved May 24, 2026, from https://4ort.xyz/entity/problem-solving-for-stem-learning-navigating-games-as-narrativized-problem-spaces-for-21st-century-competencies
MLA “Problem-solving for STEM learning: navigating games as narrativized problem spaces for 21st century competencies.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/problem-solving-for-stem-learning-navigating-games-as-narrativized-problem-spaces-for-21st-century-competencies.
BibTeX @misc{4ortxyz_problem-solving-for-stem-learning-navigating-games-as-narrativized-problem-spaces-for-21st-century-competencies_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Problem-solving for STEM learning: navigating games as narrativized problem spaces for 21st century competencies}}, year = {2026}, url = {https://4ort.xyz/entity/problem-solving-for-stem-learning-navigating-games-as-narrativized-problem-spaces-for-21st-century-competencies}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Problem-solving for STEM learning: navigating games as narrativized problem spaces for 21st century competencies — https://4ort.xyz/entity/problem-solving-for-stem-learning-navigating-games-as-narrativized-problem-spaces-for-21st-century-competencies (retrieved 2026-05-24)

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