Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game. Retrieved May 24, 2026, from https://4ort.xyz/entity/presence-and-platform-effects-of-embodiment-comparing-a-2d-computer-and-3d-vr-game
MLA“Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/presence-and-platform-effects-of-embodiment-comparing-a-2d-computer-and-3d-vr-game.
BibTeX@misc{4ortxyz_presence-and-platform-effects-of-embodiment-comparing-a-2d-computer-and-3d-vr-game_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game}}, year = {2026}, url = {https://4ort.xyz/entity/presence-and-platform-effects-of-embodiment-comparing-a-2d-computer-and-3d-vr-game}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game — https://4ort.xyz/entity/presence-and-platform-effects-of-embodiment-comparing-a-2d-computer-and-3d-vr-game (retrieved 2026-05-24)