Predicting player disengagement and first purchase with event-frequency based data representation

Research article (2015 IEEE Conference on Computational Intelligence and Games (CIG), 2015) · cited 63× · AI/ML
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Predicting player disengagement and first purchase with event-frequency based data representation

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Predicting player disengagement and first purchase with event-frequency based data representation is a scholarly article[1].

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  • Predicting player disengagement and first purchase with event-frequency based data representation's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Predicting player disengagement and first purchase with event-frequency based data representation. Retrieved May 24, 2026, from https://4ort.xyz/entity/predicting-player-disengagement-and-first-purchase-with-event-frequency-based-data-representation
MLA “Predicting player disengagement and first purchase with event-frequency based data representation.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/predicting-player-disengagement-and-first-purchase-with-event-frequency-based-data-representation.
BibTeX @misc{4ortxyz_predicting-player-disengagement-and-first-purchase-with-event-frequency-based-data-representation_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Predicting player disengagement and first purchase with event-frequency based data representation}}, year = {2026}, url = {https://4ort.xyz/entity/predicting-player-disengagement-and-first-purchase-with-event-frequency-based-data-representation}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Predicting player disengagement and first purchase with event-frequency based data representation — https://4ort.xyz/entity/predicting-player-disengagement-and-first-purchase-with-event-frequency-based-data-representation (retrieved 2026-05-24)

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