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Physiological Signal Analysis and Classification of Stress from Virtual Reality Video Game
Research article (2020 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC), 2020) · cited 49× · AI/ML
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APA4ort.xyz Knowledge Graph. (2026). Physiological Signal Analysis and Classification of Stress from Virtual Reality Video Game. Retrieved May 24, 2026, from https://4ort.xyz/entity/physiological-signal-analysis-and-classification-of-stress-from-virtual-reality-video-game
MLA“Physiological Signal Analysis and Classification of Stress from Virtual Reality Video Game.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/physiological-signal-analysis-and-classification-of-stress-from-virtual-reality-video-game.
BibTeX@misc{4ortxyz_physiological-signal-analysis-and-classification-of-stress-from-virtual-reality-video-game_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Physiological Signal Analysis and Classification of Stress from Virtual Reality Video Game}}, year = {2026}, url = {https://4ort.xyz/entity/physiological-signal-analysis-and-classification-of-stress-from-virtual-reality-video-game}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Physiological Signal Analysis and Classification of Stress from Virtual Reality Video Game — https://4ort.xyz/entity/physiological-signal-analysis-and-classification-of-stress-from-virtual-reality-video-game (retrieved 2026-05-24)