Physically Based Simulation and Rendering of Thin Shell Sound

Physically Based Simulation and Rendering of Thin Shell Sound is a science project.

Event research_grant eu_cordis:706708
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Key Facts

  • Start time: December 1, 2016[1]
  • End time: May 31, 2019[2]
  • Participant: eu_cordis_org:999547074[3], eu_cordis_org:998269778[4]
  • Short name: PhySound[5]
  • Budget: 221635.8 euro[6]
  • Funding scheme: Horizon 2020[7]

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APA 4ort.xyz Knowledge Graph. (2026). Physically Based Simulation and Rendering of Thin Shell Sound. Retrieved October 8, 2026, from https://4ort.xyz/entity/physically-based-simulation-and-rendering-of-thin-shell-sound
MLA “Physically Based Simulation and Rendering of Thin Shell Sound.” 4ort.xyz Knowledge Graph, 4ort.xyz, 8 Oct. 2026, https://4ort.xyz/entity/physically-based-simulation-and-rendering-of-thin-shell-sound.
BibTeX @misc{4ortxyz_physically-based-simulation-and-rendering-of-thin-shell-sound_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Physically Based Simulation and Rendering of Thin Shell Sound}}, year = {2026}, url = {https://4ort.xyz/entity/physically-based-simulation-and-rendering-of-thin-shell-sound}, note = {Accessed: 2026-10-08}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Physically Based Simulation and Rendering of Thin Shell Sound — https://4ort.xyz/entity/physically-based-simulation-and-rendering-of-thin-shell-sound (retrieved 2026-10-08)

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