Physically Based Rendering
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Physically Based Rendering
Summary
Physically Based Rendering is a free software[1].
Key Facts
- Physically Based Rendering authored Wenzel Jakob[2].
- Physically Based Rendering authored Matt Pharr[3].
- Physically Based Rendering authored Greg Humphreys[4].
- Physically Based Rendering's instance of is recorded as free software[5].
- Physically Based Rendering's instance of is recorded as literary work[6].
- Physically Based Rendering's copyright license is recorded as BSD licenses[7].
- Physically Based Rendering's publication date is recorded as +2016-00-00T00:00:00Z[8].
- Physically Based Rendering's edition or translation of is recorded as Physically Based Rendering[9].
- Physically Based Rendering's Open Library ID is recorded as OL15943909W[10].
- Physically Based Rendering's has edition or translation is recorded as Q131767671[11].
- Physically Based Rendering's official website is recorded as http://pbrt.org[12].
- Physically Based Rendering's main subject is recorded as unbiased rendering[13].
- Physically Based Rendering's GitHub account is recorded as mmp/pbrt-v3[14].
- Physically Based Rendering's copyright status is recorded as copyrighted[15].
- Physically Based Rendering's MacPorts port is recorded as pbrt2[16].
Body
Authorship and Creation
Authored works include Wenzel Jakob[2], a software engineer[17], b. 1978[18], specialised in informatics[19]; Matt Pharr[3], an engineer[20], awarded the Academy Scientific and Technical Award[21]; and Greg Humphreys[4], awarded the Academy Scientific and Technical Award[22].
Publication
Physically Based Rendering's publication date is recorded as +2016-00-00T00:00:00Z[8].
Subject and Themes
Physically Based Rendering's main subject is recorded as unbiased rendering[13].