Personalized training through Kinect-based games for physical education

Research article (Journal of Visual Communication and Image Representation, 2019) · cited 29× · AI/ML
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Personalized training through Kinect-based games for physical education

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Personalized training through Kinect-based games for physical education is a scholarly article[1].

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  • Personalized training through Kinect-based games for physical education's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Personalized training through Kinect-based games for physical education. Retrieved May 24, 2026, from https://4ort.xyz/entity/personalized-training-through-kinect-based-games-for-physical-education
MLA “Personalized training through Kinect-based games for physical education.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/personalized-training-through-kinect-based-games-for-physical-education.
BibTeX @misc{4ortxyz_personalized-training-through-kinect-based-games-for-physical-education_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Personalized training through Kinect-based games for physical education}}, year = {2026}, url = {https://4ort.xyz/entity/personalized-training-through-kinect-based-games-for-physical-education}, note = {Accessed: 2026-05-24}}
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