Path Planning for Unmanned Underwater Vehicle in 3D Space with Obstacles Using Spline-Imperialist Competitive Algorithm and Optimal Interval Type-2 Fuzzy Logic Controller

Research article (Latin American Journal of Solids and Structures, 2016) · cited 25× · AI/ML
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Path Planning for Unmanned Underwater Vehicle in 3D Space with Obstacles Using Spline-Imperialist Competitive Algorithm and Optimal Interval Type-2 Fuzzy Logic Controller

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Path Planning for Unmanned Underwater Vehicle in 3D Space with Obstacles Using Spline-Imperialist Competitive Algorithm and Optimal Interval Type-2 Fuzzy Logic Controller is a scholarly article[1].

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  • Path Planning for Unmanned Underwater Vehicle in 3D Space with Obstacles Using Spline-Imperialist Competitive Algorithm and Optimal Interval Type-2 Fuzzy Logic Controller's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Path Planning for Unmanned Underwater Vehicle in 3D Space with Obstacles Using Spline-Imperialist Competitive Algorithm and Optimal Interval Type-2 Fuzzy Logic Controller. Retrieved May 24, 2026, from https://4ort.xyz/entity/path-planning-for-unmanned-underwater-vehicle-in-3d-space-with-obstacles-using-spline-imperialist-competitive-algorithm-
MLA “Path Planning for Unmanned Underwater Vehicle in 3D Space with Obstacles Using Spline-Imperialist Competitive Algorithm and Optimal Interval Type-2 Fuzzy Logic Controller.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/path-planning-for-unmanned-underwater-vehicle-in-3d-space-with-obstacles-using-spline-imperialist-competitive-algorithm-.
BibTeX @misc{4ortxyz_path-planning-for-unmanned-underwater-vehicle-in-3d-space-with-obstacles-using-spline-imperialist-competitive-algorithm-_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Path Planning for Unmanned Underwater Vehicle in 3D Space with Obstacles Using Spline-Imperialist Competitive Algorithm and Optimal Interval Type-2 Fuzzy Logic Controller}}, year = {2026}, url = {https://4ort.xyz/entity/path-planning-for-unmanned-underwater-vehicle-in-3d-space-with-obstacles-using-spline-imperialist-competitive-algorithm-}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Path Planning for Unmanned Underwater Vehicle in 3D Space with Obstacles Using Spline-Imperialist Competitive Algorithm and Optimal Interval Type-2 Fuzzy Logic Controller — https://4ort.xyz/entity/path-planning-for-unmanned-underwater-vehicle-in-3d-space-with-obstacles-using-spline-imperialist-competitive-algorithm- (retrieved 2026-05-24)

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