Part-Based Player Identification Using Deep Convolutional Representation and Multi-scale Pooling

Research article (2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), 2018) · cited 38× · AI/ML
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Part-Based Player Identification Using Deep Convolutional Representation and Multi-scale Pooling

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Part-Based Player Identification Using Deep Convolutional Representation and Multi-scale Pooling is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Part-Based Player Identification Using Deep Convolutional Representation and Multi-scale Pooling. Retrieved May 24, 2026, from https://4ort.xyz/entity/part-based-player-identification-using-deep-convolutional-representation-and-multi-scale-pooling
MLA “Part-Based Player Identification Using Deep Convolutional Representation and Multi-scale Pooling.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/part-based-player-identification-using-deep-convolutional-representation-and-multi-scale-pooling.
BibTeX @misc{4ortxyz_part-based-player-identification-using-deep-convolutional-representation-and-multi-scale-pooling_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Part-Based Player Identification Using Deep Convolutional Representation and Multi-scale Pooling}}, year = {2026}, url = {https://4ort.xyz/entity/part-based-player-identification-using-deep-convolutional-representation-and-multi-scale-pooling}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Part-Based Player Identification Using Deep Convolutional Representation and Multi-scale Pooling — https://4ort.xyz/entity/part-based-player-identification-using-deep-convolutional-representation-and-multi-scale-pooling (retrieved 2026-05-24)

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