On unifying deep learning and edge computing for human motion analysis in exergames development

Research article (Neural Computing and Applications, 2021) · cited 21× · AI/ML
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On unifying deep learning and edge computing for human motion analysis in exergames development

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On unifying deep learning and edge computing for human motion analysis in exergames development is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). On unifying deep learning and edge computing for human motion analysis in exergames development. Retrieved May 24, 2026, from https://4ort.xyz/entity/on-unifying-deep-learning-and-edge-computing-for-human-motion-analysis-in-exergames-development
MLA “On unifying deep learning and edge computing for human motion analysis in exergames development.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/on-unifying-deep-learning-and-edge-computing-for-human-motion-analysis-in-exergames-development.
BibTeX @misc{4ortxyz_on-unifying-deep-learning-and-edge-computing-for-human-motion-analysis-in-exergames-development_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{On unifying deep learning and edge computing for human motion analysis in exergames development}}, year = {2026}, url = {https://4ort.xyz/entity/on-unifying-deep-learning-and-edge-computing-for-human-motion-analysis-in-exergames-development}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): On unifying deep learning and edge computing for human motion analysis in exergames development — https://4ort.xyz/entity/on-unifying-deep-learning-and-edge-computing-for-human-motion-analysis-in-exergames-development (retrieved 2026-05-24)

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